I am a 3D character artist currently employed at Visual Concepts Entertainment (2K Games).
I earned my Master’s degree in Digital Arts at DigiPen Institute of Technology in Redmond, WA, USA in 2020. I earned my Bachelor’s degree degree in Visual Communication at the University of the Philippines College of Fine Arts in 2012.
I am adept in Maya, ZBrush, Substance Painter, Marmoset Toolbag, and Unreal Engine primarily and have 7 years of experience working with the general 3D modeling process (organic and hard-surface), 3D character art pipeline, rigging and animation. In addition, I have experience in Python programming, as well as a background in 2D concept design and illustration and traditional fine art. As of 2026, I have 18 years of professional art experience in total.
During my time at grad school, I also worked as a 3D modelling teaching assistant, where I taught both undergraduate and graduate students the basics of low poly modelling, high poly sculpting, retopology, texturing, lighting and rendering, and beginner-level rigging and animation.
CREDITED TITLES
• WWE 2K26 (Visual Concepts / 2K Games, 2026)
• WWE 2K25 (Visual Concepts / 2K Games, 2025)
• WWE 2K24 (Visual Concepts / 2K Games, 2024)
• Helldivers 2 (Arrowhead Game Studios, 2024)
• Starfield (Bethesda Game Studios, 2023)
• WWE 2K23 (Visual Concepts / 2K Games, 2023)
• Population: One (BigBox VR / Oculus / Meta, 2022)
• RuneScape 3 (Jagex, 2022)
• EverQuest II (Daybreak Game Company, 2021-2022)
• EverQuest (Daybreak Game Company, 2021-2022)
• Threads of Tyrus (Aggressive Impact, 2016)
• Works on continuous development of the “Create A Superstar” character creation system for the game franchise, WWE 2K.
• Models, UVs, and textures character assets using Maya, ZBrush, Marvelous Designer, XGen, Substance Painter, and Photoshop.
• Collaborates with Art, Production and Engineering to drive research, workflows, and technologies for improved deformations, animation fidelity, and streamlined character creation processes.
• Troubleshoots technical issues related to character rigs and hair/cloth simulation.
• Facilitates approval pipeline for assets produced by external vendors.
• Created and optimised character assets for AA and AAA titles using a variety of DCC (Digital Content Creation) packages.
• Wrote detailed documentation for art reviews, pipeline training, and workflow improvement purposes.
• Trained and mentored junior artists in 3D character creation fundamentals and best practices.
• Led a team of 10 artists working as co-developers with BigBox VR on the Oculus first-party battle royale title, Population: One.
• Worked with AAA developers including Sony, Microsoft, Bandai Namco, Square Enix, and Bethesda Game Studios.
• Independent contractor via Fletcher Creates, LLC.
• Created and optimized 3D assets which include furniture, apparel, devices, electronics, and architecture for Amazon’s internal real-time rendering engine and GLB viewer that enables customers to view products using an AR/VR application.
• Tasked with modeling, texturing, lighting and rendering photorealistic 3D general assets (organic and hard-surface) for promotional still images.
• Tasked with hard-surface high poly modeling for automotive assets such as cars, trucks, car parts, hardware, accessories, vehicle interiors, etc.• Collaborated with the materials, R&D, photogrammetry, and 2D production / photography teams to ensure that assets meet studio standards.
• Conducted fabric simulation and drapery creation for clothing (shirts, jackets, sweaters, blazers, dresses, jeans), as well as bedding, towels, and curtains using Marvelous Designer.
- Teaching assistant for beginner, intermediate and advanced 3D modeling classes; taught 10-15 students per semester in the following disciplines:
* Production pipelines in ZBrush and Maya
* Texturing in Substance Painter and Photoshop
* Character rigging and animation in Maya
* Lighting and rendering in Arnold and Marmoset Toolbag
Weapon and prop concepts for an unannounced science fiction tabletop game.
Character concepts, full illustrations and prop/weapon assets for tabletop RPGs and CCGs.
Worked on the following titles:
- Threads of Tyrus (fantasy trading card game)
- Threads of Tyrus Expansion Pack
- Dawn of the Threads (fantasy action RPG)
- WarBond (superhero FPS)
Illustrator and graphic designer for a small publishing company specializing in textbooks and educational materials.
Created storyboards for commercials and music videos, most notably the video for "Pangarap Lang Kita" by the band Parokya ni Edgar
Built skeletons for background monsters for the live-action / animated film "Saving Sally" (released 2016)